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Skatebird update
Skatebird update







skatebird update

Megan Fox: Micro Machines specifically wasn't, but I have played a ton of that kind of game. Was that an inspiration for SkateBIRD, and how did you go about designing micro-sized stages for birds rather than the regular-sized stages in regular skateboarding games? It reminds me of the old Micro Machines games. One aspect of SkateBIRD I really loved is the smaller stages. I suspect we're going to be a lot of people's first skate game. Which I think tends to make us more approachable than either. Cool things fall out automatically based on whatever you're doing, instead of miss one button press and you bail instantly. The control scheme and game physics are more akin to EA Skate, so that they're more forgiving and more dynamic. But we're not expecting you to do arcade precision levels of control. You have an ollie button and grind button etc., and things do what you expect. We're kind of in the middle between the two, where our control scheme is surfaced very clearly akin to Tony Hawk. Whereas on Tony Hawk, you need to line up button controls or you bail instantly and you fail. Once you figure out ollies and combos, all that's basically doable. Once you figure out grinding, it's not too hard to grind. Where EA Skate is better is that once you get past the control scheme, things generally happen in a controllable way. "Jiggle the stick in this way, so you get an ollie with a kickflip," etc. I like it, but it's really hard to explain to a new player. But they pile that on top of essentially arcade degrees of precision and control. Tony Hawk games use - I don't know if I would call it accessible, but - a relatively straightforward control scheme press button, do thing. Megan Fox: The main difference is we're in the middle between the two. How do you feel SkateBIRD differs from the other skateboarding games in the marketplace, in terms of gameplay? Because the Tony Hawk games have made a comeback and a new Skate game was announced for development. I played essentially every Tony Hawk game, every EA Skate game. I'm guessing you were a fan of other skateboarding games in the past? That was a light bulb moment, and that's why I did it. Partner said, "Hey, look at this!" And they had a GIF of an actual living skateboarding bird on their screen. At the time, I liked birds and was figuring out the next thing I was going to work on. The first question is: Why SkateBIRD? What gave you guys the idea to combine birds with skateboarding?









Skatebird update